Callisto's Mirror (Numenera)

Part 10: The Lost Tomb
The Quest for the Impossible Blade

Synopsis to be added soon…..

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Part 9: Into the Depths

After gaining the locations of other deep sea vents from a local man who maps the ocean floor, the party set out to the ruins of the Drowned City of Cle, where they battle a former Aeon Priest whose mind and body have been taken over by the former inhabitants of the city.

They return to Harmuth with the Gharalan, but time is running short for Gautis, who is becoming increasingly ill.

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Part 8: Beyond the Maelstrom

Having agreed to hand over the Narthex vehicle to the Order of Truth in Qi in return for the removal of the parasite infecing Gautis; Tran, Atompe and Vance set out for the town f Harmuth on the north-west coast of the Nine Kingdoms, seeking a rare substance known as gharalan, the first of two items required for the complex operation to remove the parasite.

After learning the location of the underwater vents severa lmiles out to sea where the substance can be found, they manage to find their way through the mysterious storm that surrounds the area, and gain the help of an explorer from a far off land and her whale-ship.

Diving down to the vents, they find that a strange and frightening creature has set up its nest over them, and seems to be responsible for the storm. They enter the nest in search of the gharalan, but the creature and its servants prove too powerful for them, and they return empty-handed to Harmuth.

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Part 7: The Hideous Game
A sinister plot is discovered in the city of Qi

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After arriving in Qi to ask the Order of Truth for help curing Gautis, the party uncover a sinister plot to murder local citizens by some peculiar creatures called slidikin. The mass murder is narrowly averted and the party returns to the Order of Truth to finish arranging the terms for Gautis’ cure.

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Part Six: Noble Pursuits
The Steel Star Militia mounts an assault on Castle Asdren

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Castle Asdren

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The Egg Chamber

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The Nagaina Matron

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Part Five: The Shining Face
A test run of the Narthex strands the party on the moon

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Part Four: The Citadel of Radiance

As Tran follows Drax across a room, the floor opens up and he falls into a pit. Drax says he will go and find some rope to get him out, but does not return.

In the Dwelling area, Vance decides to go looking for Drax and Norrid as an hour has now passed, and takes two of the more amicable members of the brotherhood, Fean and Ashlin with him. They find Gautis unconscious, with his notebook clutched in his hand, in which he has scribbled some notes about a “Transformation Chamber”, a map to it, and that he thinks they need to go to this chamber then go to Solus who is in some transcendent realm called “The Citadel of Radiance”.

They put him in Abrassal’s room and leave Savra watching him, then go looking for Norrid. They find Vanna, now awake, and she explains that she was trying to warn Tran about Norrid, who can change his appearance to mimic anybody he has seen. She had an artefact that disrupted his ability which she was trying to use when Norrid (appearing to be Drax) shot her.

Savra comes running to them, saying that Gautis has somehow got out of his restraints when she went out of the room for a couple of minutes, and has now disappeared. They run back to Abrassal’s room to find Dautis still secured in he bed. Savra says she doesn’t understand what happened. They go to the Shrine, but the chamber is empty other than the Angel, which seems to be moving around more frantically than before. Suddenly, the power seems to be cut and the lights go out.

They go to the Transformation chamber, which still seems to have some power. There are a variety of strange devices in this chamber, but before they can investigate, Savra appears again.

Figuring out that this is actually Norrid, they overpower him and tie him up.
When they begin to explore the chamber, large snowflake-like crystalline entities form on two golden tripods near the entrance, which fly towards them and attack.

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More of the crystals can be seen forming on the tripods, but they manage to destroy the two existing ones and the tripods before this happens.

Using a Datasphere Tap, Tran discovers that the Narthex is missing a component for its control consoles.

Standing on a dias in the centre of the chamber, Vance is dipped in a pool of liquid by a pair of mechanical arms and emerges encased in a stone-like skin which seems to have protective properties.

The whispering voice urges them to come to him in the “Citadel of Radiance” before time runs out, and claims that the missing control column for the Narthex can be obtained from him. From Gautis’ notes, they decide that in order to find Solus, they all need to be covered in this stone skin then step into the Avatar in the Shrine chamber.

Doing so, they find themselves in a different location, a complex with walls of green synth and metal which seems to be in danger of imminent collapse. Rubble is intermittently falling from the walls and ceiling, sometimes injuring or trapping them. Progressing further into the complex, they discover a long windowed corridor which shows that the complex appears to be floating around the sun.

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A dangerous automaton armed with an energy sword attacks them, but is destroyed.

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Fean tries to operate the controls for sets of shutters which appear to be designed to protect the complex, but with mixed results as one set seems to be damaged.
The tremors shaking the complex seem to be getting worse as they continue further in and discover a room full of transparent cylinders in which beings of energy seem to be trapped. Using a screen that allows them to communicate with the beings, they discover that one of them is Solus, who is now able to communicate properly with them.

Solus explains that he and his companions were trapped here a very long time ago by the beings who created the complex, but these creatures have long since died, and Solus and his companions have been trapped in the complex ever since, which is now in imminent danger of collapse. He explains to Tran how he can use an artefact in a nearby room to stabilise the complex, repair another device which can release the energy beings and send them far away, and also use to replicate the missing control column for the Narthex.

With the place disintegrating around them, Tran manages to do this. Attempts to scavenge some cyphers from one of the consoles are abandoned when the tremors start to shake the complex again, and they run for the exit back to the Narthex, barely making it through as the complex disintegrates further around them.

Back in the Narthex, the control column seems to get the Narthex’ controls operational but figuring out how to change its route may take time. Fean creates a sword-staff for Vance using the energy sword found on the automaton in the Citadel of Radiance.

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Interlude 3

With Abrassal dead, the remaining members of the Brotherhood of Solus prepare to follow Tran’s orders and leave the Narthex to go preaching in the towns and villages. Everybody has begun to hear a whispering voice in their mind, which the Brotherhood think is the voice of Solus, a sign that Tran must be the true prophet.

Gautis is recuperating in the shrine chamber. He regains consciousness, recalling a mysterious radiant being speaking to him. Something feels different, particularly the way the machinery around him now appears to his senses, but he is unable to understand what has happened to him. Vanna is in the chamber with him, explaining that she wa on her way back here with Sintar and the Steel Star when she heard the voice of Solus telling her to return, so she ran out of their camp and ran all the way back here, where Solus opened the doors of the Narthex for her and guided her to the Shrine.

Gautis begins to hear the voice again, urging him to come to the being. The Angel shows Gautis a map and some instructions how to do this, including the route to a chamber elsewhere in the Narthex, and the image of figures encased in a stone-like skin walking into the Avatar and disappearing. He hastily makes notes on this and tries to make his way to the chamber but collapses en route.

Vance and Drax have been trying to get the Brotherhood members to collect their things and leave, when one of the cultists, Norrid, says they will need to fetch some scriptures from a storeroom. Drax goes with him, telling Vance they will be back in ten minutes. Half an hour passes and they do not return.

After checking on Gautis, Tran is making his way back to the cultists when Drax appears and says Norrid attacked him and ran off into the dark corridors of the Narthex. They both try to follow Norrid’s trail, and are confronted by Vanna. Drax shoots her with a tranquiliser dart when she appears to be drawing a cypher weapon. Tran destroys the weapon and they continue their search.

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Part Three: The Narthex

Nethras returned ten minutes later and apologised profusely that he couldn’t find the man he’d hoped to hire as a guide for them. Finding no sign at the inn of the blue-cloaked figure who had apparently been asking for them, Tran, Gautis & Drax stopped at the Rusted Relic scrapyard on their way out of town, where Mecky, the proprietor, offered them some work scavenging a large cache of numenera scrap from a ruined city somewhere in the northern hills of Matheunis. They agreed to come back and take up the job after they’d been to Ingwald where they’d arranged to meet Vance.

A three day trip on a cheap riverboat took them to a village a few miles from Ingwald, and a short walk through the woods brought them to the run-down and disreputable town.

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After enquiring at The Black Dog tavern, they were re-united Vance who had been staying at a safe-house with Sintar and some of the Steel Star rebels.

Sintar explained her plan of raiding the Baron Asdren’s castle while many of his troops have been called away to the crusade. She hoped to accomplish this by making use of some sort of large numenera vehicle that had been sighted in the local area, apparently in the hands of a small religious cult known as the “Brotherhood of Solus” who regarded it as a mobile temple.

A young woman, Vanna, who had escaped from the cult provided a description of the interior of the vehicle as well as some information on the cultists, in return for which Sintar had assured her that her brother, Shome, would be rescued.

Sintar hoped that Tran and Gautis would be able to figure out how to control the vehicle, once Vance had persuaded its current occupants that it was being requisitioned for the use of the Steel Star for the cause of liberty and the common good.

Travelling to the small mountain village of Jutte, where the vehicle, apparently known as the Narthex, was known to regularly appear, they discovered that strangers had been through a couple of days previously and made themselves unwelcome.

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A possible lead on the location on the Narthex at a nearby lake turned out to be false, but lead to solving the disappearance of a couple of local boys.

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Vance managed to kill the monstrous lake creature that had eaten the missing boys by hurling a Shrapnel Detonator device down its throat, and when they returned to Jutte with the news, the grateful village reeve provided some information on the local peoples’ sightings of the Narthex. Most of the sightings seemed to be in the vicinity of another lake a few miles on the far side of the village.

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Walking a few miles out of Jutte to the location of the sightings, they encountered some of the Brotherhood of Solus, and with the aid of Tran’s Halo of Fire, and some yellow Solus-style robes made for them by Steel Star sympathisers in Ingwald, convinced the cultists that they were members of another group of Solus’ devotees come to pay homage to the deity. The cultists performed a strange ritual, and a bizarre floating machine rose out of the waters: the numenera vehicle the brotherhood used as a mobile temple, known to the as “The Narthex”.

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They emerged onto a platform in the centre of a huge vertical shaft with eight walkways leading out from it, entirely in darkness other than a single wlakway which was adorned with candles, icons and incense burners.

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After being led down this “Path of Light” they were taken to the dwelling area inside the Narthex, they talked to the cultists discovering that many had doubts about their leader, which Tran exacerbated by claiming to be sent by Solus to put matters in order. The room was full of numenera panels which the cultists seemed to have little understanding of.

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When the cult leader, Abrasal, appeared, Tran claimed to be a prophet of Solus who had come to bring an end to the corruption that had afflicted the brotherhood, and a fight erupted. Many of the cultists clearly had little love for their leader and seemed uncertain which side they should be on.

Abrassal displayed a powerful ability to control magnetism or metal, which he used to devastating effect, keeping Vance at bay and flinging pieces of girders and clouds of bolts and scrap metal, which appeared to have killed Gautis and seriously injured Tran before Vance managed to take him down by hurling a ceramic dagger.

Savra, one of the more sympathetic cultists urged them to take Gautis to the shrine room, a chamber full of numenera devices and controls.

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In the centre of the chamber was a ball of fiery energy floating in a transparent tube; the “avatar” of Solus, which the cult had made the focus of its devotions.

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An automaton in the shrine chamber, which the cultists refered to as “The Angel of Steel” immediately patched up Gautis using integrated healing instruments, and managed to save his life, although he remained almost comatose.

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They discovered Shome, Vanna’s missing brother tied up in Abrassal’s room, along with a supply of narcotic drugs.

Tran persuaded Savra and the remaining cultists that the time had come to leave the Narthex, while Gregor and Duranis, the only two loyal to Abrassal remained tied up.
Having brought Drax up to the Narthex from Ingwald, Tran, lacking Gautis help, has has far been unable to identify any controls that might steer the Narthex. Drax has told them that Sintar and some of the Steel Star officers will heading up from Ingwald close behind him.
Gautis does little more than occasionally murmer and seems likely to be out of action for some time. Looking closely at the marks left by the injuries he sustained it seems incredible that the automaton managed to save him.

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Interlude 2

Before leaving Guran, Tran and Gautis ask around for any suitable guides or bodyguards that might be available. Nethras, the Latimor trader, thought he knew of somebody who’d be useful as a guide in the Black Riage, but was unable to locate the man.

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